lukas94 - 04-06-2010 16:27:10

2010.6.4 16:14:48
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel PentiumPro-class processor @ 1869 MHz with 894MB RAM
Video : ATI RADEON XPRESS 200M Series (Omega 3.8.330) (6660)

Can't bind to native class Fire.FractalTexture

History: UClass::Bind <- (Class Fire.FractalTexture) <- ULinkerLoad::CreateExport <- (FractalTexture 15443) <- IndexToObject <- ULinkerLoad::CreateExport <- (WaterTexture 15443) <- IndexToObject <- ULinkerLoad::CreateExport <- (WetTexture 15443) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad::CreateExport <- (2f_water_proshader 2392904) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad355 2392904)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (Diffuse[-1]) <- UObject::Serialize <- (Shader speaking2F_t.Effect.2f_water_pro3) <- LoadObject <- (Shader speaking2F_t.Effect.2f_water_pro3 2392904==2392904/5373562 2392901 23) <- ULinkerLoad::Preload <- ULevel::PreloadObjects <- ULevel::Load <- UGameEngine::LoadTeleportMap <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop





POMÓŻ KTOŚ PLX PLX PLX!

Patrol - 04-06-2010 16:55:54

Git majonez! powinno już działać ;)

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